Unity developer
Gui*** ***** (XX anos)
Freelancer em Self-employed
Universidade Lusófona de Humanidades e Tecnologia
Lisboa,
Lisboa
Este candidato está disposto a se mudar
|
Experiência
Freelancer
Self-employed
out 2023
-
out 2024
• Implemented AR/VR experiences. • Developed games for WebGL. • Explored the feasibility of projects for clients through research and evaluation of emerging technologies in AR and VR. • Participated in meetings for clients as an AR/VR specialist.
AR/VR Developer
Cycloid
set 2022
-
ago 2023
• Conducted client meetings to assess project viability, understanding their requirements, objectives, and constraints. • Played an active role in the ideation, design, and implementation phases of new product development, contributing innovative ideas and solutions. • Developed Minimum Viable Products (MVPs) by identifying core features and functionalities essential to addressing user needs and validating market demand. • Collaborated with a team of developers, designers, and stakeholders to create immersive augmented and virtual reality experiences for clients across various industries. • Led development efforts for augmented and virtual reality projects from conception to delivery, ensuring that project requirements and timelines were met. • Designed and developed custom augmented and virtual reality interactions, animations, and UI elements using Unity and C#, resulting in engaging and memorable user experiences. • Worked closely with designers to implement 3D models, textures, and lighting to create realistic and visually stunning environments. • Conducted thorough testing and debugging to ensure that augmented and virtual reality experiences were stable and performed well across multiple devices and platforms. • Contributed to the development of best practices and standards for augmented and virtual reality development, including documentation and code reviews. • Provided technical support and guidance to team members, assisting with troubleshooting and problem-solving.
AR/VR Developer
Splink
out 2021
-
ago 2022
• Developed and maintained custom SDKs for AR applications, which included integrating and optimizing AR features such as image recognition, plane detection, and object tracking. • Collaborated with designers and stakeholders to develop AR applications and experiences that met project requirements and delivered engaging user experiences. • Designed and developed AR interactions, animations, and UI elements using Unity and C#, resulting in immersive and intuitive user experiences. • Integrated third-party tools and APIs such as ARKit and ARCore to add advanced features and functionality to AR experiences. • Collaborated with other developers to integrate AR features into applications and games, and worked on multiple AR projects simultaneously.
Software Developer
GoTV Media Software
mai 2021
-
set 2021
• Worked as a software developer responsible for both front-end and back-end development. • Collaborated with designers, stakeholders, and other developers to deliver high-quality software products that met client requirements. • Developed user interfaces using HTML, CSS, JavaScript, and front-end frameworks like React. • Conducted thorough testing and debugging to ensure that software products were stable and performed well across multiple devices and platforms.
Game Developer
CICANT
mar 2019
-
abr 2021
• Worked as a Game Developer responsible for designing and implementing artificial intelligence, user interfaces, game prototypes, gameplay mechanics, animations, character movement, physics, and level design using Unity and C#. • Collaborated with a small team of developers to deliver high-quality game mechanics and interactions. • Designed and implemented artificial intelligence algorithms and systems to provide engaging and challenging gameplay experiences for players. Implemented user interfaces with Unity, using custom scripts and behaviours in C#. • Created and implemented 3D animations for game characters and objects, using animation tools such as Unity's Animation Window and Timeline. • Conducted analysis and data collection to inform game design decisions and improve the player experience.
Formação
Videogames
Universidade Lusófona de Humanidades e Tecnologia
set 2018
-
jul 2021
The university program covered all aspects of game development. I acquired skills in concept design, programming, graphics, sound engineering, and other essential areas, fostering a holistic understanding of game creation.
Idiomas
Portuguese - Mother tongue
English - C2
Informações Adicionais
Portfolio
guilhermesaturno.crd.co