Unity developer

Gui*** ***** (XX anos)
Freelancer em Self-employed
Universidade Lusófona de Humanidades e Tecnologia
Lisboa,
Lisboa
Este candidato está disposto a se mudar
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Experiência
Freelancer
Self-employed
out 2023 - out 2024
• Implemented AR/VR experiences.
• Developed games for WebGL.
• Explored the feasibility of projects for clients through research and evaluation of emerging technologies in AR and VR.
• Participated in meetings for clients as an AR/VR specialist.
AR/VR Developer
Cycloid
set 2022 - ago 2023
• Conducted client meetings to assess project viability, understanding their requirements, objectives, and constraints.
• Played an active role in the ideation, design, and implementation phases of new product development, contributing innovative ideas and solutions.
• Developed Minimum Viable Products (MVPs) by identifying core features and functionalities essential to addressing user needs and validating market demand.
• Collaborated with a team of developers, designers, and stakeholders to create immersive augmented and virtual reality experiences for clients across various industries.
• Led development efforts for augmented and virtual reality projects from conception to delivery, ensuring that project requirements and timelines were met.
• Designed and developed custom augmented and virtual reality interactions, animations, and UI elements using Unity and C#, resulting in engaging and memorable user experiences.
• Worked closely with designers to implement 3D models, textures, and lighting to create realistic and visually stunning environments.
• Conducted thorough testing and debugging to ensure that augmented and virtual reality experiences were stable and performed well across multiple devices and platforms.
• Contributed to the development of best practices and standards for augmented and virtual reality development, including documentation and code reviews.
• Provided technical support and guidance to team members, assisting with troubleshooting and problem-solving.
AR/VR Developer
Splink
out 2021 - ago 2022
• Developed and maintained custom SDKs for AR applications, which included integrating and optimizing AR features such as image recognition, plane detection, and object tracking.
• Collaborated with designers and stakeholders to develop AR applications and experiences that met project requirements and delivered engaging user experiences.
• Designed and developed AR interactions, animations, and UI elements using Unity and C#, resulting in immersive and intuitive user experiences.
• Integrated third-party tools and APIs such as ARKit and ARCore to add advanced features and functionality to AR experiences.
• Collaborated with other developers to integrate AR features into applications and games, and worked on multiple AR projects simultaneously.
Software Developer
GoTV Media Software
mai 2021 - set 2021
• Worked as a software developer responsible for both front-end and back-end development.
• Collaborated with designers, stakeholders, and other developers to deliver high-quality software products that met client requirements.
• Developed user interfaces using HTML, CSS, JavaScript, and front-end frameworks like React.
• Conducted thorough testing and debugging to ensure that software products were stable and performed well across multiple devices and platforms.
Game Developer
CICANT
mar 2019 - abr 2021
• Worked as a Game Developer responsible for designing and implementing artificial intelligence, user interfaces, game prototypes, gameplay mechanics, animations, character movement, physics, and level design using Unity and C#.
• Collaborated with a small team of developers to deliver high-quality game mechanics and interactions.
• Designed and implemented artificial intelligence algorithms and systems to provide engaging and challenging gameplay experiences for players. Implemented user interfaces with Unity, using custom scripts and behaviours in C#.
• Created and implemented 3D animations for game characters and objects, using animation tools such as Unity's Animation Window and Timeline.
• Conducted analysis and data collection to inform game design decisions and improve the player experience.
Formação
Videogames
Universidade Lusófona de Humanidades e Tecnologia
set 2018 - jul 2021
The university program covered all aspects of game development. I acquired skills in concept design, programming, graphics, sound engineering, and other essential areas, fostering a holistic understanding of game creation.
Idiomas
Portuguese - Mother tongue
English - C2
Informações Adicionais
Portfolio
guilhermesaturno.crd.co